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Post by YinYin on Feb 23, 2013 12:32:57 GMT 2
Watched it. Walking on one of his sphere shaped projectiles could be neat. Anyway might as well post my progress on him: www.mediafire.com/?yxjh7epc8wwqtsaid: 841 type: 0 file: harlequin\harlequin.dat id: 842 type: 3 file: harlequin\harlequin_ball.dat I decided to drop the inhibitor idea and replace it with a shield (D^J). Pretty satisfied with that already. Go and test it's strength. The normal blast (D>A) is not really perfect yet. It has a weak level one which goes slow and straight, but you can change it's z position by walking along (and it's also semi protected against rebounding and other projectiles). The level two (clap twice D>A+A) is the same projectile infused with some dark energy which will create a small void explosion (don't like that yet, should make it bigger - maybe use vgkas animation marshall posted). And I want to also have a level three that either performs the Fenoil(X) upon impact or can catch opponents as planned before, or both - not sure yet. Third move I want to work on is the void pull (DvJ) - maybe combining it with the curse feature I posted. And as a fourth I would try to include Harles giant gun (D>J).
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