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CE LF2
May 25, 2007 11:55:43 GMT 2
Post by Marsh00ki Fantini Moton on May 25, 2007 11:55:43 GMT 2
mmmm.... I would do it this way... in the itr, set a dvy of about -9 and dvx about 2 (keeping the victim in the air) then in the frames with itrs, don't put a dvy more negative than -1 (or else your character would shoot up sky high if you manage to hit someone) in frames w/o itrs, you can put a more negative dvy (for going up) since each hit loop of the kicking you go higher, I think you can complete somersault frames before landing the ground, so it shouldn't be a problem. sorry for the late reply, I saw it lastnight, but I got logged off because it was 0:00 and I left it till now because I was having an exam (just finished ) > < Marshall~ =============================================== Updates... Tiger Punch Energy Burst ============================================= modified again = = Marshall~
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