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Post by Siegvar on Mar 21, 2014 15:35:35 GMT 2
Decided to talk a bit more about my entry and my process. This entry took much longer than usual, as spriting a fight scene without animation has some challenge. How do I design a still moment that captures the thrill and intensity of a fight? The first step to answering this question is to pick an essential theme to the fight. I came up with a few possibilities: Speed, Skill, Edge of Defeat, Triumph, Dominance, Power. I picked Power as it was the simplest to portray in still. I wanted to go with Skill, but I couldn't think of a good way to present it without animation. Once I picked power I could do two things: Before, Moment, After. - Before the clash of power. - Moment of the clash of power. - Aftereffects of the clash of power. I chose Before, and decided to play with anticipation. I decided to portray two characters just before the moment of the clash, allowing me to showcase their intent, their will, to crush the other. That force of personality would be the most important factor in carrying through the thrill of the fight. This was my initial sketch for the idea. It wasn't very good. The two characters each had their own nice windup pose, but the positioning between the two was weak. The horizontal relationship between the two figures didn't give the intensity I wanted, so I started tweaking their pose, and try to create vertical poses and relationship between the characters, which resulted in the following: Also, you'll notice that by the 3rd pic I have already plotted and tweaked the vfx of the attacks. There were a few important things which I decided while testing things out.: - The vfx should create a cyclic flow, windup, to enhance the sense of preparation. - The vfx should be almost pointing towards each other, but not exactly towards each other. This enhances the "just before" sense of the moment. Then I finally started sketching in the details of the characters, in preparation to sprite, and also to figure out how the additional elements had to flow (cape, hair, etc.) Additionally, eyes and hands are also incredibly important. Eyes should point towards each other, eyebrows help give the face expression, fingers help show the tension in their bodies. Which is why you notice those details even in my early sketches. They form the foundation of each pose, while clothing details do not. And then you get what you see above.
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