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Post by Harlequin on Mar 28, 2014 11:48:26 GMT 2
I really like that super punch. When exactly are those counter attacks used? thanks I really don't know yet, I have just seen bashcrazy's dragonball characters and they all had counters. To be honest, I really have no idea how you even activate that in LF2, maybe while defending, pressing attack - it costs mp and then there is the attack. What are your thoughts about counters? those ellbow attacks of C17 are prety cool man, nice work over all! thanks It just misses one muscle flex frame, but I'm going to add that later question, will those counter attacks, fly and other unique things wont gona make the gameplay hard? well for the moment fly is theoretically not yet implemented. I really hope all mixes well together but I really trust our future datachanger on that *cough* yinyin when the time is right I'm gonna convince you that you love to do that*cough* AWWWWESOME! I like the variety of melee attack shapes you put in there (Loved the jump attack!). Also, why not use dlls and hex stuff to overcome some of the limitations in the LF2 engine? I am pretty sure holding jump to float in the air would be amazing; and that wouldn't be possible without the dll stuff I guess (?). great that you like them I don't know much about datachaning, but I'm sure we will be able to create something that is worth playing for a long time haha Yeah, just like my suggested flying, this can be considered once they've managed the things that are definitely in. Be it with flying, hex edits, weapons, ... or not. Get there, decide then. Getting there step by step saibamen are small :/ and for some reason the gifs you posted earlier don't work for me those woody ones They are supposed to be small no? I'm sorry that you can't see them - have you tried opening them with right click and view image? if not save them and view them on your desktop
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