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Post by esjitu on Feb 9, 2013 3:59:59 GMT 2
So...after YinYin pointed out to me the way that the walking frames are read, I realized I have no idea how to go about animating frames I've finished other than to guess XD I assume it's indicated in the data somewhere, I just have a hard time wrapping my head around that. So, I decided the best way to test these frames out would be to just replace the sprite sheet of the character in-game and test (in this case, Woody, since I'm basing my frames on his for basic movements). So after making a backup, I overwrote woody_0 and woody_0_mirror and decided to test out my breathing, walking, and now running animations in-game. I'm pretty pleased with the results so far...so instead of manually making an animated of my frames, here's what it looks like in-game!! youtu.be/5mtaZLPvLNM (ignore the terrible video quality, obviously it looks better in-game than it does from my screen recorder) (for bonus points I replaced Davis' sheets to have Lemmy's breathing animation )
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